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๐Ÿ’Ž C,C++,C# 28

[C/Core C Programming] Chapter5

//2 #include int main() { int x, y; printf("์ ์˜ ์ขŒํ‘œ (x,y)?"); scanf_s("%d %d", &x, &y); if (x 0) { printf("2์‚ฌ๋ถ„๋ฉด"); } else if (x > 0 && y > 0) { printf("1์‚ฌ๋ถ„๋ฉด"); } else if (x 0 && y < 0) { printf("4์‚ฌ๋ถ„๋ฉด"); } return 0; } //4 #include int main() { int n; printf("์—ฐ๋„?"); scanf_s("%d", &n); if (((n % 4 == 0) && (n % 100 != 0) ||( n % 400 == 0))) prin..

[C/Core C Programming] Chpater3

//1 #include int main() { int n; printf("ํ•œ๋ณ€์˜ ๊ธธ์ด?"); scanf_s("%d", &n); printf("์ •์‚ฌ๊ฐํ˜•์˜ ๋„“์ด: %d\n",n*n); printf("์ •์‚ฌ๊ฐํ˜•์˜ ๋‘˜๋ ˆ: %d\n",n*4); return 0; //2 #include int main() { int w; int h; printf("๊ฐ€๋กœ์˜ ๊ธธ์ด?"); scanf_s("%d", &w); printf("์„ธ๋กœ์˜ ๊ธธ์ด?"); scanf_s("%d", &h); printf("์ง์‚ฌ๊ฐํ˜•์˜ ๋„“์ด: %d\n",w*h); printf("์ง์‚ฌ๊ฐํ˜•์˜ ๋‘˜๋ ˆ: %d\n",(w+h)*2); return 0; }โ€‹ //3 #include int main() { int m; int h; printf("์งˆ๋Ÿ‰(kg)?"); scanf..

[Unity/3D] ํ‚คํŒจ๋“œ๋ฅผ ์‚ฌ์šฉํ•ด์„œ ๋ฌธ ์—ด๊ธฐ

1๋ฒˆ) https://www.youtube.com/watch?v=BFIjWzlMd8U 2๋ฒˆ ) https://youtu.be/TO0g5jyjpYU ํ‚คํŒจ๋“œ + ๋ฌธ์—ด๊ธฐ ๊ตฌํ˜„ [!] ์Šคํฌ๋ฆฝํŠธ ๋ฐ˜์˜์ด ์•ˆ๋˜๋Š” ์˜ค๋ฅ˜ the associated script cannot be loaded please fix any compile errors and assign a valid script. https://rucira-tte.tistory.com/113 ์Šคํฌ๋ฆฝํŠธ ํŒŒ์ผ๋ช… = ํด๋ž˜์Šค๋ช… ๊ฐ™์•„์•ผํ•จ!! public void Number(int number) { Ans.text += number.ToString(); Debug.Log("${number}"); } [!]NullReferenceException: Object refer..

[Unity/3D] ๋ฌผ์ฒด์— ๊ทธ๋ฆผ ๋„ฃ๊ธฐ (์‚ฌ์ง„ ๋„ฃ๊ธฐ) (feat.๋ฐฉํƒˆ์ถœ์ œ์ž‘)

์—์…‹์— ์ด๋ฏธ์ง€ ์ถ”๊ฐ€ํ•˜๊ณ  meterial ๋กœ ๋งŒ๋“ค์–ด์ค€๋‹ค ๋‚œ ๋…ธํŠธ์•ˆ์— ํžŒํŠธ๋ฅผ ๋„ฃ๊ณ ์‹ถ์–ด์„œ ๋…ธํŠธ ์ž์ฒด์— ๋ฉ”ํ…Œ๋ฆฌ์–ผ์„ ์ˆ˜์ •ํ•ด์„œ ํžŒํŠธ๊ทธ๋ฆผ์„ ๋„ฃ์–ด๋ณด๋ ค๊ณ  ํ–ˆ์ง€๋งŒ ใ…œใ…œ ์‹คํŒจํ•ด์„œ Plane ์˜ค๋ธŒ์ ํŠธ ์ƒ์„ฑํ•ด์„œ ์œ„์— ๋ฎ๋Š” ํ˜•์‹์œผ๋กœ ํ•ด๋ณด๋ ค๊ณ ํ•œ๋‹ค.

[Unity/3D] ๋ฌผ์ฒด์— ๊ทธ๋žฉ ๊ธฐ๋Šฅ ๋„ฃ๊ธฐ (์˜ค๋ฅธ์†) (feat.๋ฐฉํƒˆ์ถœ์ œ์ž‘)

๋ฌผ์ฒด์— ์žกํžˆ๋Š” ์œ„์น˜? ์„ธ๋ถ€ ์กฐ์ •์€ ์ฑ…์žฅ ๋„˜๊ธฐ๊ธฐ ์•ต์ปค๋ž‘ ๊ฐ๋„๋ฅผ ์ž˜ ๋งž์ถฐ์ค˜์•ผ๋œ๋‹ค ! ๋ฆฌ๋ฏธํŠธ ๊ฐ’๋„ ๋„ฃ์–ด์ฃผ๋ฉด ์›ํ•˜๋Š” ๊ฐ’๊นŒ์ง€๋งŒ ๋„˜์–ด๊ฐ!

[Unity/3D] TextMeshPro ํ•œ๊ธ€ ๊นจ์ง ํ˜„์ƒ

TextMeshPRo -> Font Asset Creator https://blockdmask.tistory.com/590 [์œ ๋‹ˆํ‹ฐ] ํ…์ŠคํŠธ ๋ฉ”์‹œ ํ”„๋กœ ํ•œ๊ธ€์ด ๋„ค๋ชจ๋กœ ๋‚˜์˜ฌ๋•Œ (Text Mesh Pro ํ•œ๊ธ€ ์„ธํŒ…) ์•ˆ๋…•ํ•˜์„ธ์š”. BlockDMask์ž…๋‹ˆ๋‹ค. ์œ ๋‹ˆํ‹ฐ ์ตœ์‹  LTS ๋ฒ„์ „์ธ 2021.3.X ๋ฒ„์ „์œผ๋กœ ์ž‘์—…์„ ํ•˜๋˜์ค‘ ๋””ํดํŠธ text ๊ฐ€ UGUI ํ…์ŠคํŠธ๊ฐ€ ์•„๋‹Œ Text Mesh Pro ๋กœ ๋ณ€๊ฒฝ๋˜์–ด์žˆ๋Š”๊ฑธ ์•Œ๊ฒŒ ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ž˜์„œ Text Mesh Pro ๋กœ ํ•œ๊ธ€์„ blockdmask.tistory.com

[Unity/3D] ์•ˆ๋‚ด๋ฌธ๊ตฌ์ฐฝ ๋„์šฐ๊ธฐ (ํ…์ŠคํŠธ์ฐฝ) (feat.๋ฐฉํƒˆ์ถœ์ œ์ž‘)

XR - UICanvas - UI >Image - TextMeshPro >Button Left Hand -> Left Hand base ๋กœ ์ด๋ฆ„ ๋ณ€๊ฒฝ camera offset - empty object ์ƒ์„ฑ - left handPrant ์— Left Hand Base ์ง‘์–ด๋„ฃ๊ธฐ Prant > XR ray interaction (actionbasic) - LeftHandUIController [!] https://youtu.be/XaxCliRtBJg